/*
* rules.c
*
* Created on: 22.05.2015
* Author: dode@luniks.net
*/
#include <avr/pgmspace.h>
#include "alert.h"
#include "integers.h"
#include "interrupts.h"
#include "rules.h"
#include "messages.h"
#define BEEPS 30
#define LENGTH 10
#define TONE 31
uint8_t age = 0;
FireDir dir = none;
uint8_t airgate = 100;
static Measurement rulesMeasMax = {0, 0, 2000, 0};
static Measurement rulesMeasPrev = {0, 0, 2000, 0};
static bool measPrevInit = false;
int8_t getDir(void) {
return dir;
}
/**
* Reminds to set the air gate to 50% when the fire is still building up
* and the temperature has reached 500°C.
*/
static void airgate50(bool* const fired, int8_t const dir,
Measurement const meas) {
if (! *fired && dir == firing_up && meas.tempI >= 500) {
airgate = 50;
alert_P(BEEPS, LENGTH, TONE, PSTR(MSG_AIRGATE_50_0), PSTR(""), false);
*fired = true;
}
}
/**
* Reminds to set the air gate to 25% when the fire is burning down and the
* temperature went below 800°C.
*/
static void airgate25(bool* const fired, int8_t const dir,
Measurement const meas) {
if (! *fired && dir == burning_down && meas.tempI < 800) {
airgate = 25;
alert_P(BEEPS, LENGTH, TONE, PSTR(MSG_AIRGATE_25_0), PSTR(""), false);
*fired = true;
}
}
/**
* Reminds to close the air gate when the fire is burning down and the
* temperature went below 400°C (no more flames).
*/
static void airgateClose(bool* const fired, int8_t const dir,
Measurement const meas) {
if (! *fired && dir == burning_down && meas.tempI < 450) {
setHeaterOn(false);
airgate = 0;
alert_P(BEEPS, LENGTH, TONE,
PSTR(MSG_AIRGATE_CLOSE_0), PSTR(""), false);
*fired = true;
}
}
/**
* Notifies that the combustion is too rich and to open the air gate.
*/
static void tooRich(bool* const fired, int8_t const dir,
Measurement const meas) {
if (! *fired && meas.tempI > 100 && meas.lambda < 1200 &&
getHeaterState() == heaterStateReady && airgate < 100) {
airgate = 100;
alert_P(BEEPS, LENGTH, TONE,
PSTR(MSG_TOO_RICH_0), PSTR(MSG_TOO_RICH_1), false);
*fired = true;
}
if (meas.lambda >= 1300) {
*fired = false;
}
}
/**
* Notifies that the combustion is lean (again) and to set the air gate to 50%.
*/
static void tooLean(bool* const fired, int8_t const dir,
Measurement const meas) {
if (! *fired && meas.tempI > 500 && meas.lambda > 1600 &&
getHeaterState() == heaterStateReady && airgate > 50) {
airgate = 50;
alert_P(BEEPS, LENGTH, TONE, PSTR(MSG_AIRGATE_50_0), PSTR(""), false);
*fired = true;
}
if (meas.lambda <= 1500) {
*fired = false;
}
}
/**
* Notifies that the fire might have gone out at the beginning of building up.
*/
static void fireOut(bool* const fired, int8_t const dir,
Measurement const meas) {
if (! *fired && dir == firing_up && meas.tempI < 100 &&
rulesMeasMax.tempI - meas.tempI > 25) {
alert_P(BEEPS, LENGTH, TONE, PSTR(MSG_FIRE_OUT_0), PSTR(""), false);
*fired = true;
}
if (meas.tempI >= 125) {
*fired = false;
}
}
/**
* Notifies that the heater is ready and sets the corresponding state.
*/
static void heaterReady(bool* const fired, int8_t const dir,
Measurement const meas) {
if (! isHeaterOn() || getHeaterState() == heaterStateReady) {
return;
}
if (meas.current <= milliAmpsReady && meas.current > milliAmpsDisconn) {
setHeaterState(heaterStateReady);
alert_P(3, 5, TONE, PSTR(MSG_HEATER_READY_0),
PSTR(MSG_HEATER_READY_1), false);
}
}
/**
* Notifies that the heater or its connection is faulty and sets the
* corresponding state.
*/
static void heaterFault(bool* const fired, int8_t const dir,
Measurement const meas) {
if (! isHeaterOn() || getHeaterState() == heaterStateFault) {
return;
}
if (meas.current > milliAmpsShort || meas.current < milliAmpsDisconn ||
(getTime() >= 180 && meas.current > milliAmpsReady)) {
// short circuit or disconnected or did not warm up within 3 minutes
setHeaterOn(false);
setHeaterState(heaterStateFault);
alert_P(BEEPS, LENGTH, TONE, PSTR(MSG_HEATER_FAULT_0),
PSTR(MSG_HEATER_FAULT_1), true);
}
}
/**
* Switches the heater off if it is still on after 3 hours and there does
* not seem to be a fire.
*/
static void heaterTimeout(bool* const fired, int8_t const dir,
Measurement const meas) {
if (isHeaterOn() && getTime() >= 10800 && meas.tempI < 400) {
setHeaterOn(false);
alert_P(3, 5, TONE, PSTR(MSG_HEATER_OFF_0),
PSTR(MSG_HEATER_OFF_1), false);
}
}
// TODO what if fired up again without reset?
// - Rules are in state fired (no reset) and don't fire again
// - Heating is not switched on again if already switched off
/**
* Rules applied to every nth averaged measurement
*/
Rule rules[] = {
{false, airgate50},
{false, airgate25},
{false, airgateClose},
{false, tooRich},
{false, tooLean},
{false, fireOut}
};
/**
* Heater rules applied to each not averaged measured heater current value
*/
Rule heaterRules[] = {
{false, heaterReady},
{false, heaterFault},
{false, heaterTimeout}
};
// called about every second
void reason(Measurement const meas) {
// rules applied to every 10th measurement
if (age % 10 == 0) {
size_t rulesSize = sizeof(rules) / sizeof(rules[0]);
for (size_t i = 0; i < rulesSize; i++) {
rules[i].cond(&(rules[i].fired), dir, meas);
}
}
// rules applied to each measurement
size_t heaterRulesSize = sizeof(heaterRules) / sizeof(heaterRules[0]);
for (size_t i = 0; i < heaterRulesSize; i++) {
heaterRules[i].cond(&(heaterRules[i].fired), dir, meas);
}
age++;
// init previous measurements with current measurements
if (! measPrevInit) {
rulesMeasPrev = meas;
measPrevInit = true;
}
// try to figure out if the fire is building up or burning down by
// comparing current measurements with ones that are 3 minutes old.
if (age >= 180) {
dir = none;
if ((meas.tempI - rulesMeasPrev.tempI) >= 10 &&
rulesMeasMax.tempI < 800 && meas.lambda >= 2000) {
dir = firing_up;
} else if ((rulesMeasPrev.tempI - meas.tempI) >= 1 &&
rulesMeasMax.tempI > 800 && meas.lambda >= 2000) {
dir = burning_down;
}
rulesMeasPrev = meas;
age = 0;
}
rulesMeasMax.tempI = MAX(rulesMeasMax.tempI, meas.tempI);
}
void resetRules(void) {
measPrevInit = false;
rulesMeasMax.tempI = 0;
age = 0;
dir = none;
airgate = 100;
size_t rulesSize = sizeof(rules) / sizeof(rules[0]);
for (size_t i = 0; i < rulesSize; i++) {
rules[i].fired = false;
}
size_t heaterRulesSize = sizeof(heaterRules) / sizeof(heaterRules[0]);
for (size_t i = 0; i < heaterRulesSize; i++) {
heaterRules[i].fired = false;
}
}